Limited Time SaleUS$35.98 cheaper than the new price!!
| Management number | 233436139 | Release Date | 2026/06/27 | List Price | US$23.98 | Model Number | 233436139 | ||
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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9* Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting* Maintains an updated version of the detailed shader reference section at directx.com* Teaches the latest shader programming techniques for high-performance real-time 3D graphics Read more
| ASIN | B00FOVX1JM |
|---|---|
| XRay | Not Enabled |
| ISBN13 | 978-0080515908 |
| Language | English |
| File size | 38.2 MB |
| Page Flip | Enabled |
| Publisher | Morgan Kaufmann |
| Word Wise | Not Enabled |
| Print length | 503 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Part of series | The Morgan Kaufmann Series in Computer Graphics |
| Publication date | January 10, 2003 |
| Enhanced typesetting | Enabled |
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