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Phantasmal Spaces: Archetypical Venues in Computer Games

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Management number 233436819 Release Date 2026/06/27 List Price US$13.48 Model Number 233436819
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Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design. Read more

ASIN B09KS7Y1VM
XRay Not Enabled
ISBN13 978-1501332937
Edition 1st
Language English
File size 7.4 MB
Page Flip Enabled
Publisher Bloomsbury Academic
Word Wise Enabled
Print length 162 pages
Accessibility Learn more
Screen Reader Supported
Publication date June 13, 2019
Enhanced typesetting Enabled

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